#6 Essence of the Past Devlog - Character Concepts
Essence of the Past6th article about our in-development game, Essence of the Past.
6th article about our in-development game, Essence of the Past.
Improving pathing for Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless possibilities. Assemble your...
Read more about our creative process behind the making of the gangs, their members, and quests!
Ale Abbey's weekly development progress report, illustrated!
A new campaign event begins in Verdun and Tannenberg, and Isonzo gets a small update.
In this Update, we added multiple language support to the game and also made it easy for new gamers to access these language options.
As a prologue to the main story, Firehunt serves as an important narrative component of the game. You will meet the main characters, experience all gameplay...
Points of interest, Seasons, Weather Events, and Workbench Design.
Randy & Manilla will appear for the Indie Revolution Expo 2024 since Saturday May 18 (2024).
This week we are going to show you Witch's Forest main mechanic and how it relates to the narrative!
With the story transcribed, we move on to minigames and finishing boss fights!
Mondrian is coming to the Indie Revolution Expo! Read up some details on this weekend's event, streaming live on Twitch.
We will be following step by step our new UI flowchart from game design as well as taking a look into new art game elements the game will receive.
To better understand the craft of glass art there's nothing better than some good old research... Get in the car and come with us!
What if Binding of Isaac and Vampire Survivors had a Zelda like love baby, with a kick-ass weapon system?
Today we begin our Let's Test, Developer's Edition, in which we will show off some of the gameplay footage, insights, and other details of our upcoming...
In the latest update, two new modes have been introduced Build mode and Play mode.
Short article about the announcement and development of the game Otto's Arv: The Apothecary, more specifically, about the Concept Art and Sketches from...
Build 4 of Era One is complete and has been released to Kickstarter backers. A detailed video is also available, where you can see all the features that...
I changed around the combat mechanics, as well as planned out how I'm going to create my game levels.
The many faces of our main characters based on their mood.
Short article about the announcement and development of the game Otto's Arv: The Apothecary, more specifically, about the team behind it, the initial...
To celebrate the Endless Replayability event on Steam, Boons & Burdens is on sale for 20% off and now has a free demo to try out!
Brian over at Burgee Media has captured some raw footage of two different styles of combat in Erenshor, and he wants to share them with you!
* Everyone who bought Early Access and left a review on Steam. I'll add you all to the credits at the full release.
"James," a former FBI agent, recounts his first encounter with strange events at Cecil Hollow - a remote farm in rural Kentucky.
Update on our game Major Alvega and its art and programming.
Greetings! Today, I am going to give you an insider's look into the ongoing alpha testing phase of my upcoming project. As a solo developer, every step...
Two important pieces of news packed into one article! Our new roadmap and latest Dev Diary on Campaign Squad Management!
Games today are better from games in my childhood